Launching Ancestral voices: the earliest English literature

After months of work we are finally launching our Ancestral voices: the earliest English literature course today with actual students!  This course has been developed using almost entirely existing content as part of the Mosaic project funded by JISC.  The course as a whole learning experience with tutor will be running for the next 10 weeks, and hopefully for many terms to come.  However as part of the Mosaic project, all the course materials will be made available more widely in the near future as well – more information about that to come.

Eddie Izzard brings Old English to life

Just two days before we launch  our Ancestral voices: the earliest English literature course as part of the Mosaic project, we are still finding excellent content we want to use.  As our author Sandie Byrne said, “I wish I had found this before”

Because of the specific approach we have taken to licensing and incorporating content into the course for JISC we are not going to be able to use this for this run, but next time we’ll do what we can.

Eventedness

Following on from my ‘That Was an Interesting Experience’ post I got to thinking about how to define what makes MUVEs distinct from other online spaces. The diagram below is my attempted answer, a diagram which I ‘trailed’ in my presentation at the Eduserv+JISC/Cetis Virtual Worlds event last Friday. (slidecast of the presentation at the end of this post)

Eventedness and Co-presence

During the JISC funded ‘Open Habitat’ project we piloted Second Life with art & design undergrads and with lifelong distance learners studying philosophy. The axes of the diagram represent two of the major effects we saw across the pilots that are central to what an MUVE provides.

Eventedness: This goes beyond a shared experience which could be aimless in activity terms and assumes that everyone involved is heading towards a particular goal even if this goal does not involve close collaboration. For example, a themed philosophical discussion which, if it goes well, should have a shared direction as the learning moves forwards.

Co-presence: As well as the Co-presence that comes from being embodied as avatars this definition includes what is experienced when an individual is certain that their contribution (usually in text form) will be read and responded to by others. For example it is possible to get a strong sense of the presence of others when microblogging because the exchanges are often frequent, they often reference each other and the response time can be a matter of seconds. Messages are linked to the particular point in time and their value erodes over time. There is a relationship between the speed in which the value of nodes of communication erode within a technology and the potential for Co-presence. In addition the individuals’ level of trust that their contribution will be understood and responded to within a particular technology has a large bearing on both Co-presence and Eventedness. It is of note that there is very little latent social presence in MUVEs. When you log-off your presence all but evaporates leaving almost no trace of your identity or that fact that you were in the MUVE. This is in contrast to social networking sites which are designed to extend your presence after you log-off. (See my ‘Visitors – Residents‘ post which discusses why this form of latent social presence is an important issue)

So, the green areas are not a quantative mapping of a range of functionalities but the qualitative potential of a technologies ability to provide a certain type of experience. The greater the chance of Co-presence the greater the chance of Eventedness and vice versa which is why the green areas have diagonal tops.

I should point out that the relative mapping of the technologies in the diagram could be debated until the cows come home because the axes are dealing with subjective terms. Individuals encounters with these technologies will vary greatly in the context of these terms hence the use of ‘potential’ which allows for a latitude in experiences.

A key point here is that the MUVE has the potential to support a huge range of experiences. This is partiality because of the effect of avatars but also because an MUVE is not a single technology but a cluster of tools gathered around a 3D environment. To tie this down a bit I will run through the types of experience that I think take place at points ‘a’, ‘b’ and ‘c’ on the diagram.

‘a’: At this point an individual feels isolated from others and alienated by the environment. They are directionless and have not discovered the ‘point’ of the environment for themselves. This sense of isolation and alienation is amplified by the knowledge that there are others in the MUVE who are enjoying being part of a social group that they are excluded from (either socially or because of a lack of technical skills). It is also amplified because they can see other avatars who appear to be much better looking, better dressed and with more elaborate hairstyles. They begin to fell anonymous, unskilled and lacking in a definable persona (they are part of the homogenous ‘n00b’ category). All of this is compounded by the fact that it is very difficult to ‘lurk’ in an MUVE. There a few opportunities to learn the in world culture(s) and mode(s) of communication that don’t involve social engagement. This is in contrast to other successful online social platforms have functionality such as an open chat channels (World of Warcraft) or the ability to see the flow of communication (Twitter) giving new users the opportunity to absorb the culture of that space before making their voice heard.

‘b’: At this point the individual feels like they are contributing to a shared endeavour, that they are part of a relevant activity. They have come to know and trust the other participants in their group and enjoy both the learning and the social aspects of the experience. This is only likely to take place if a member of that community has organised an activity. Or, to put it another way, the tutor has planned a relevant session. (The implication here being that the tutor needs to be part of a community of learners not above it in the MUVE space)

‘c’: At this point the individual is probably spending time with people they know and trust. They are socialising within the MUVE but are not attempting to achieve anything beyond simply being together. They are likely to feel part of a community but not that they are communally working towards a goal.

In terms of teaching and learning this huge breath of potential experience is what makes using MUVEs a high risk option. The better designed a session and the more responsive the tutor the higher it will map against Eventedness but a strong sense of Co-presence will only grow over time. Initially this happens as people get to grips with the technology then increasingly as they form relationships and trust grows. This breath of potential is in my opinion why a bad session in an MUVE leads to the suspicion that it would have been more satisfying and more effective to have simply used a straight text chat format or in some cases a traditional forum. This is compounded by the fact that MUVEs really lock you in and if a session breaks down it is complex and disruptive to sidestep to another format. Nevertheless, some of the most engaging and exciting online teaching and learning I have experienced has taken place in an MUVE.

As the diagram makes clear MUVEs do have the potential to outstrip many other technologies in their ability to provide a sense of belonging and purpose. However, if you don’t feel that words such as ‘belonging’, ‘communal’ or ‘experience’ are relevant to your practice then MUVE are probably not for you. Even for those of us that do think these aspects of learning are important MUVEs are a high risk option which require teaching sessions that are both well organised and highly reactive. We hope that the guidance and advice that comes from our experiences in the ‘Open Habitat’ project (to be published in March) will reduce this risk but it is like so many things in life MUVEs will remain a challenging option with the potential of great rewards.

Below is a slidecast of the my presentation at the Eduserv + JISC/Cetis Virtual Worlds event on 16/01/09 in Glasgow. Thanks to Rowin Young for providing the slidecast.

Misconceptions about reuse

Over the last week I have been participating in a critical friends exercise as part of the Mosaic project with our partners from the RECITE and REGEN-1 projects. It has been interesting to start to see consensus about the realities of reuse, how it actually works in practice and what the opportunities and constraints really are.  As our final reporting for JISC is due soon I will be writing a lot more about this in the next couple of months.  In the meantime it is interesting to see Juliette Culver, who I know from her excellent work on Cloudworks give her take on it all here.

Mosaic Author Diary

Here are some more reflections on the Mosaic  project from the course “author” Sandie Byrne:

12 August 2008
Marion and I spent some time looking through an online archive of images from the Ashmolean’s Anglo-Saxon holdings, looking for illustrations for the course material. We selected some reliquaries, jewellery and weapons, but the archive didn’t include the really spectacular artefacts I would like participants to be able to see, so we shall have to widen the net. I hope that the British Library will grant permission for us to include links to its holdings.

30 September 2008
TALL have been busy with the development of other projects, and the obtaining of permissions is turning out to be a mammoth task, so the course isn’t built yet.

15 November 2008
I’m so pleased that Nicolay Yakolev has agreed to be the tutor for the taught version of the course. His doctorate was in Old English, and he has published a lot of interesting work on the subject, but more importantly, I think he will be friendly and accessible, understanding of the way some people feel intimidated by Old English, and sensitive to the needs and learning methods of different students. I think he will appreciate the course, and I hope will enjoy teaching it.

20 December 2008
Sarah Mann has sent me a link to the course on DevMoodle, so at last I shall be able to see how ‘Ancestral Voices: The Earliest English Literature’ looks on screen. The web content has not been embedded yet, so will appear as links, and there will be instructions and reminders for TALL on the course build, so I won’t quite be seeing the final form – the way users will see it – but I should be able to get a good idea. The Oxford, taught version of the course launches on 14 January, Sarah is away until 5 January, and other courses launch that week, so she and other TALL colleagues are going to have a busy 9 days.

26 December 2008
The course is looking good, with a very few minor errors that can easily be rectified. With the online material linked rather than embedded, it’s hard to imagine the effect that will be created by, for example, the full-page illustrations of Saxon homes and dress, or artefacts such as weapons, and the amazing gold- and other metal-work. Having those on the pages of the units that users first come to will, I think, make such a dramatic impact, and bring home the point that Anglo-Saxon culture was much more rich, diverse, and sophisticated than we might think.
The audio files in the course will, I think, make a big difference. I remember how difficult it was to get a sense of Old English from books alone, and poetry should always be heard as well as read. The inclusion of Stuart Lee’s film is a bonus, too. In a sense, the more media the merrier, in the cause of making Old English literature accessible.

Phoebe updates

While Phoebe is still very much a prototype, over the last couple of months we have been upgrading it (or her, is software like ships?) to fix some of the known usability bugs from our last rounds of evaluation.  With so many people planning to use Phoebe in earnest over the next few months, as much as possible we wanted to ensure that the feedback we get helps us to specify development in the future, rather than forcing everyone to tell us about problems we already know about.  With this in mind the following are all now in plac:

  • Implement a search across shared designs
  • Ensure robustness of the view design screen
  • Ensure that terminology is consistent and meaningful to users
  • Allow formatted content to be pasted from MS Word
  • Adding tables, headings, linking to images
  • Allow the adjustment of a text entry box size in template
  • Add links where appropriate to the final outputs of the D4Lprogramme
  • Make it possible to copy and rearrange certain fields in a design
  • Allow HTML codes to be included in the information entered in a design
  • Ensure robustness in browsers other than Firefox
  • Fix general usability bugs in template interface

We have also had a problem with Phoebe displaying the following error “Fatal error: Class ‘MDB2’ not found” – if you refresh the screen it takes you to where you were with seemingly no damage, but we have just migrated servers to hopefully eliminate this.

We are very aware that these sorts of updates and bug fixes are a job which never finishes, and just when we think we have it all working I am sure someone will be able to tell us something else we have omitted, or inadvertently broken by fixing something else.  To this end if you do use Phoebe and have a problem, can you to let us know  by emailing us at phoebe@conted.ox.ac.uk and we will do what we can to sort it out.

That Was an Interesting Experience

As the piloting activity of the Open Habitat project draws to a close it’s time to gather out data and our thoughts and consider what it all might mean. We have plenty of evidence that MUVEs are a useful for teaching and learning and much guidance and direction to give to teaching practitioners considering taking the plunge. We also have, I think, an overarching message from the project:

“Teaching and learning in virtual worlds is an experience.”

I’m not trying to be facetious or flippant I mean it in the true sense of the term. Taking part of a teaching session in an MUVE is more than simply using a tool or achieving a task, it feels like an event, a particular moment in time when you have the chance to interact with others at a level of intensity which is rarely felt in other online spaces. A teaching session in an MUVE can become a focal event for a significant slice of teaching. A learning design can be created which leads up to and then away from an MUVE session. Much like a traditional field-trip, the teaching can frame the time that students spend out in the field or in this case the MUVE and work generated during that time can be considered upon their return. The ‘otherness’ of the alternative environment can act as a mirror for the students, helping then to reflect on their practice as they see how it is influenced by the virtual world.

Like any immersive experience it is at times challenging for an individual to assess what they have learnt during the experience itself but over time the benefits of being taken out of the comfort of their day-to-day environment starts to become apparent. If you believe that MUVEs are capable of supporting an online culture or beyond that an online society then maybe a session in one is akin to visiting another country. We are socially and psychologically transposed into this new land and whilst not physically transported we are visually represented. Like any exploration into new territories it can be chaotic, alienating, exhausting, and frustrating. There are new forms of communication to learn and new cultural norms to adjust to. It can be intriguing, surprising and occasionally exhilarating, offering inspiration and new perspectives on ideas which may have become stagnant. These experiences with others in these virtual worlds is a form of travel and they do say that travel broadens the mind.

Learning Design at the JISC Online conference

Last week I facilitated the learning design session (with talks from Grainne Connole and Alan Masson) at the JISC online conference.  Overall it was a great experience (if exhausting) and if you have never been before I would recommend it.  As part of my facilitation duties I summarised the discussion for each day,  taking inspiration from Grainne I thought I would share these here, as it acts both as a good starting point for some of the key issues and a source of links to a lot of interesting resources.

Day 1

 

From the start of the day when Gilly’s keynote highlighted the importance of curriculum design as a way of dealing with the challenges of the future, this session has seen an interesting discussion, which has touched on themes which seem to be emerging across the conference as a whole. The titles below match up to the discussion threads, under each I have tried to summarise the main discussion points and /or highlight links to interesting resources.

Hello and Welcome

Malcolm Ryan introduced us to the work on defining the skills, knowledge and attitudes required by the e-competent tutor http://e-competenttutor.ning.com/. Alan provided a link to the HLM cards which are described in his presentation, along with an indicative recording grid at http://cetl.ulster.ac.uk/elearning/downloadcentre.php .

Gilly’s keynote and design There was a consensus that everyone agreed with Gilly’s vision, but that ther real the question was “how” to achieve this. Alan suggested, “not only do we need to provide support, guidance and facilitation, we need to address quite distinct challenges – reflection, planning, design” Grainne added “getting the balance right of getting people to think differently/out of their comfort zone, whilst also not frightening or overwhelming them” Sheena Banks brought up how methods of production can effect design which led to a general discussion on the need for practitioners to see examples from others – both in terms of outputs but also practice. Grainne mentioned how Cloudworks was designed to support this.

Supporting culture change Richard Everett introduced us to the work they have done at Oaklands College (see S1 for more on this) where the aspect of students contributing to the design process was picked up. Academics, while reluctant at first grew more interested as students showed they had valuable contributions to make. Sarah Knight suggested that the JISC Curriculum Design and Delivery programmes (www.jisc.ac.uk/curriculumdesign and www.jisc.ac.uk/curriculumdelivery) would be interested in knopwing more about this work. Richard uploaded the report written by the lead eMentor at Oaklands http://www.online-conference.co.uk/WebX?233@@.eebe0c9/23!enclosure=.eebec11 . Helen also drew attention to the conclusions from the D4L programme here Helen Beetham, “Resource sharing area” #4, 4 Nov 2008 2:13 pm which concluded there was a difference “between skilled self-directed learning (how learners direct aspects of their own learning as they engage with an already-designed curriculum) and skilled educational design (how learning is designed for a particular curriculum or cohort)”. Alan stated he was making a mind map of the discussion which would try and share before the end of the conference.

Changing culture is due to the physical space as well This thread looked at how physical space can shape curriculum design Richard Everett and Grainne reflecting on their experience , including how very practical constraints can affect things. This discussion also started to consider how virtual spaces and especially VLEs also can shape things, and the need for virtual spaces which are not always about learning (Alan).

Tools to support design This thread discussed the tension between visual and text representations with a consensus that these are useful for different people at different times. Other issues raised were Alan “representations are outputs from a process” which it is also important to capture. Sheena raised the issue of over simplification, with Grainne in response “the minute you represent anything by its very nature you are being reductionist because you cant capture everything about a design in one go” Sheena “how far do you think that learning designs can be reusable/shared?” Helen Beetham mentioned the work from the Source project http://www.eres.ac.uk/source/outcomes.htm (see figure C1) which also identified the tensions around mediating artifacts around design.

Change is due the virtual space too! This strand revisited the issues around the VLE as an artifact which shapes design, and also considered the tensions between a VLE being pedagogically restrictive and it providing “simple, clear guidance which is useful…So again as always we need to adopt a mixed approached tailored to different needs” – Grainne. The Exe tool was mentioned here by Adam Bayliss.

Sharing learning and teaching ideas Grainne introduced Cloudworks “which applies the best of web 2.0 tools and approaches to enabling teachers and designers to share learning and teaching ideas and designs” and Richard Everett mentioned the pack of cards technique they had used at Oaklands

Change is due to the institutional processes too! Alan Stanley raised this important point, and how accreditation proceses tend to look at the subject but rarely at “what do students actually do on this course” which led to comments on this at the micro level from me and Alan reflecting on how they were looking at this in Ulster. It was noted that the JISC funded Curriculum design projects would be exploring this.

 

 Day 2

While today felt a lot less intense than yesterday, looking at the total number of messages posted we actually had a similar level of discussion. As before the titles below match up to the discussion threads, under each I have tried to summarise the main discussion points raised today.

Change is due the virtual space too! This strand revisited the issues around the VLE as an artifact which shapes design. Michael Vallance raised suggested “We do not limit ourselves to one solution but look at what a number of tools can do, and do well” I raised the ideas that sometimes “we forget how many students (not just academics) value an easy to use integrated environment that lets them focus on the learning not the technology.” The conclusion from Michael was to u”se the best technology available to do the task required … and not seek that all embracing single solution”

Change is due to the institutional processes too! Today this thread talk moved onto ways we have managed to get the learning technologist perspective into the sign off process for course development, especially in terms of negotiating shared course visions. There was also a brief discussion the differences between working with enthusiasts and the mainstream.

Visualization Designs This theme kicked off the day with Grainne introducing the idea of visual v. textual representations generated from tools such as Compendium LD. Grainne linked to http://www.slideshare.net/PerryW/using-compendiumld-to-design-a-learning-activity-435001/ as a step by step guide to creating a learning activity in Compendium LD. Adam Bayliss raised the possibility of Compendium LD for the Mac and Andrew replied he was aiming to have this available by Christmas. EA Draffon introduced a selection of other generic tools. Accessibility was discussed with Andrew Brasher mentioning http://www.Web2Access.org.uk. There was a discussion about text v visual being better for different parts of the design process and Nigel Ecclesfield talked about generic tools that could cope with both modes. I talked about this in relation to the idea of a Phoebe/compendium link up, and also about how the LD tools report had looked at generic tools as well http://www.jisc.ac.uk/uploaded_documents/LD%20Tools%20Report%20v1.1.pdf. We also talked about visual design being better for activities and textual for course level design – although Andrew Brasher had examples of when this may not be the case. Lastly Alan share 3 representations of a design from Ulster and we discussed ways of taking the same data and showing it in different ways, especially in light of how the Mod4L project http://mod4l.com/tiki-download_file.php?fileId=7 identified that most users did not have time to create multiple representations.

Starting day 2 – innovations that really work I started this thread by asking people to share innovations that had really worked. Richard Everett mentioned eMentors (where students teach the teachers to use technology appropriately) eInnovations – a £50K fund that staff (and students) bid into to do something innovative of relevance to the new building, but need culture to allow risk and failure. Grainne mentioned the OU ‘Design challenge’ to get people to design a short course in a day with support various stalls that represented stakeholders such as librarians etc, which raised as a key factor in success. Helen Beetham also mentioned other institutions’ ‘design intensives’ e.g. Brookes, Herts, Leicester. Alan Clarke suggested how Adult and Community Learning has used digital cameras, which led to a discussion of the Molenet project which James Clay was involved in and expanded on. Sarah Knight mentioned the ILT Champions programme for the FE which was reiterated by many, as something that had and was having a long lasting effect on their practice – this years conference is being hosted by James Clay, who shared some podcasts it had created http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=294259336.

Cloudworks Juliette Culver introduced the cloudworks tool www.cloudworks.ac.uk and the latest thinking here http://cloudworks.open.ac.uk/?q=node/363 and Paul Baily suggested tag clouds (of this discussion) as a possible feature.

Exclude teaching and learning materials from the open access repositories debate. Discuss.

I have just read Lorna Campbell’s post of the titled “Exclude teaching and learning materials from the open access repositories debate. Discuss.” which was really interesting to me, as a “repository” perspective on something which I am preoccupied about from the teaching and learning end.  As Lorna suggested I have a lot of instinctive agreement that lumping in teaching and learning content with the broader concerns of the repository world (and as an ex- librarian I find it far too easy to take that perspective) does produce tensions, and she identifies a lot of the right questions:

What to teachers actually do with their materials? Where do they currently store them? How do they manage them? How do they use them? Are there things teachers can’t do now that they would like to? How do learners interact with teaching materials? Are there personnal, domain and institutional perspectives to consider? And how do they relate to each other?

But I would say that a lot of these are  already being asked, and in many cases by projects under the  e-learning strand of JISC  (Design 4 learning, User Experience and Reproduce strands immediately occur to me and I am sure there are more) – perhaps the worlds of e-learning and repositories need to get better at communicating?

However I also think it is worth making the point that all repository content (from scholarly communication to a learning object) is potentially teaching and learning content and we should be able to create solutions that can cope with both.

JISC innovating e-learning 2008 conference

The JISC online innovating e-learning conference has opened for another year, with the real time action happening from the 4-7th November.  This is always an worthwhile event, but should be especially interesting this year as David White is presenting on how we have used Second Life for teaching and learning, as part of Theme 2: Going boldly into the dark, and I am facilitating what should be a really interesting session in Theme 1: Embracing the future now, on Supporting Staff – Transforming Culture, presented by Grainne Connole and Alan Masson.  As well as a chance to practice my online facilitation skills (rather than telling others how to do it) I think the latter session should prove a really good opportunity to learn more about what others are doing in this area, especially as we start to plan what we are going to do for the Cascade project.

Between boldly going and embracing the future I can see why it always feels like there is so much going on in TALL…..