What is learning content?

One of our key findings from Mosaic is that almost anything can be learning content. Yes learning objects are great if they exist, but  in many subjects they don’t, or if they do in about the right quantities to make up about 30 mins of learning.  For our Ancestral Voices course we used about 3 items that the creators would have classified as learning objects, but managed to create a 100 study hours course out of approximately 200 items of pre-existing high quality content from a variety of sources including:

  • Academic articles
  • Media articles (BBC etc)
  • Pod casts
  • Fully online courses
  • Online textbooks
  • Assets – Images/diagrams/maps etc
  • Databases (especially archaeological ones)
  • Sites developed by enthusiasts
  • Academic sites (departmental and individual)
  • Academic project sites
  • Museum sites
  • Blogs

These were not in repositories, usually had no special meta data, but they were discoverable through informed browsing and Google searches. While some of these map very closely onto the sort of content used in teaching and learning for decades, whether online or face to face, many do not.  However what is clear is that, if correctly scaffolded by the course, any content can be learning content.  Many of the discussions currently underway on developing repositories and standards, or more generally on approaches to sharing OERs in the future, work on the assumptions that learning content needs separate considerations , extra metadata and unique locations, something our experience contradicts (see previous posts about this).

Work on discovering, representing and sharing learning designs in particular suggests this is a complex field, and also a very personal one – there is no metadata schema, or standard or representation which can encapsulate the particular value of a particular learning design or item of content to all comers.  Where the value of these lies is individually derived and context specific (See the Mod4L report  for a discussion of this space in relation to learning design in particular).  Thus while improvements to standards and metadata, and development of specialised repositories are not in themselves negative, it seems likely that any benefit accrued by these undertakings is outweighed by the barriers to sharing and discoverability imposed by the extra complexity.  Note that it has been frequently observed that one of the main barriers to academics sharing is not intent (in theory they are happy to do so) but rather the complexity of the actual practice (they are not sure how to, where, don’t have time to consider metadata).  Materials openly available on the web are already found and used (legitimately or not) all the time, tapping into these existing locations and networks, seems more likely to lead to success then additional infrastructure.

Reuse and digital literacies

As we have been writing our final reports for the Mosaic project it has become clear that our recommendations around reuse come in two main areas, those for people thinking of making materials available for reuse and those for people who are doing the reusing.  In the case of the latter it is becoming increasingly clear that both students and academics need  skills that they currently do not necessarily have, to engage with reused and repurposed materials, and that these skills are part of the broader subset that might be called digital literacies.Through our critical friend discussions it became clear that developing courses with significant use of external content had the potential to change the pedagogy of many existing courses.  It suggested a movement towards the development of online learning experiences that facilitate student interactions with existing content, their tutor and peers, rather than developing the ultimate content that will help your student learn.

A real skill for effective reuse, both for academics and students, is assessing digital information, and while these requirements have been brought to prominence by the growth of the web, much of the skill set involved in judging the value of sources has nothing to do with whether they are online or not.  We would aspire that all sources presented to our students should be critically assessed by them in the course of their study.  Thus, as part of the academic experience we want to build, not all content in the course is necessarily presented as perfect or right, but as something which gives a useful perspective on the topic being studied, in the context of a series of activities that scaffold them in making their own judgment about the materials presented.

There is more to digital literacy than just this, and I am following with interest the work of the LLiDA project which is looking at learning literacies in UK HE and FE, which they define as “the range of practices that underpin effective learning in a digital age”.  However it seems clear that for learning experiences made of existing content to really work, these skills need to be consciously addressed.

Course author diary: reflections on Ancestral Voices as it runs

January 2009

The taught version of the course is underway. In spite of the recession, a respectable number of people signed up for it, some of whom have taken courses with us before (I confess to  posting shameless plugs in the forums of other online courses during Michaelmas), and some for whom it will be a first foray into online  study. I lurked for most of the day on which the course was launched, feeling both delighted that Ancestral Voices was going out into the world, but also unwilling to let it go. In my capacity as academic director of the online courses, I do look in and sample posts frequently, to make sure that there is consistency of amount and kind of tutor response, and that things are running smoothly, and to try to anticipate and help with potential problems. I should also admit that I’m tending to spend more time on Ancestral Voices than with other courses, whether I was their author or not, and much more time than is strictly necessary. This is partly because of the volume of posts and partly because of their quality. The course and its tutor seem to be generating exactly the kind of student response one hopes for in an online course. That is, not of the post-and-run kind, but conversations and discussions involving several students at once, with engaged and reasoned responses.

I think Nicolay, the tutor, knows when to hold back rather than leap in, to allow space for this to happen. To an extent, the course is running itself, with Nicolay on hand to add further information and clarification as required. This makes me wonder whether an asynchronous forum or forums could work with the freely accessible and downloadable version. Some teachers will download the course and use it alongside their own forum, of course, which will be fine, but I wonder whether a general public version could work with discussion forums – if the department could resolve any legal and support issues to its satisfaction? People would arrive at different times, and be way in front of or behind others, but if there were enough people involved at any one time, that would not matter, just as many forums (for hobbies and special interests, for example) have topics with posts going back a long way in time that still attract new messages.

I particularly like the way in which the present students are not just opining but are putting forward reasoned arguments and responding to others’ posts with reasoned arguments. I hope that continues. As I follow them through the course, I feel that I am learning with them.

Launching Ancestral voices: the earliest English literature

After months of work we are finally launching our Ancestral voices: the earliest English literature course today with actual students!  This course has been developed using almost entirely existing content as part of the Mosaic project funded by JISC.  The course as a whole learning experience with tutor will be running for the next 10 weeks, and hopefully for many terms to come.  However as part of the Mosaic project, all the course materials will be made available more widely in the near future as well – more information about that to come.

Eddie Izzard brings Old English to life

Just two days before we launch  our Ancestral voices: the earliest English literature course as part of the Mosaic project, we are still finding excellent content we want to use.  As our author Sandie Byrne said, “I wish I had found this before”

Because of the specific approach we have taken to licensing and incorporating content into the course for JISC we are not going to be able to use this for this run, but next time we’ll do what we can.

Eventedness

Following on from my ‘That Was an Interesting Experience’ post I got to thinking about how to define what makes MUVEs distinct from other online spaces. The diagram below is my attempted answer, a diagram which I ‘trailed’ in my presentation at the Eduserv+JISC/Cetis Virtual Worlds event last Friday. (slidecast of the presentation at the end of this post)

Eventedness and Co-presence

During the JISC funded ‘Open Habitat’ project we piloted Second Life with art & design undergrads and with lifelong distance learners studying philosophy. The axes of the diagram represent two of the major effects we saw across the pilots that are central to what an MUVE provides.

Eventedness: This goes beyond a shared experience which could be aimless in activity terms and assumes that everyone involved is heading towards a particular goal even if this goal does not involve close collaboration. For example, a themed philosophical discussion which, if it goes well, should have a shared direction as the learning moves forwards.

Co-presence: As well as the Co-presence that comes from being embodied as avatars this definition includes what is experienced when an individual is certain that their contribution (usually in text form) will be read and responded to by others. For example it is possible to get a strong sense of the presence of others when microblogging because the exchanges are often frequent, they often reference each other and the response time can be a matter of seconds. Messages are linked to the particular point in time and their value erodes over time. There is a relationship between the speed in which the value of nodes of communication erode within a technology and the potential for Co-presence. In addition the individuals’ level of trust that their contribution will be understood and responded to within a particular technology has a large bearing on both Co-presence and Eventedness. It is of note that there is very little latent social presence in MUVEs. When you log-off your presence all but evaporates leaving almost no trace of your identity or that fact that you were in the MUVE. This is in contrast to social networking sites which are designed to extend your presence after you log-off. (See my ‘Visitors – Residents‘ post which discusses why this form of latent social presence is an important issue)

So, the green areas are not a quantative mapping of a range of functionalities but the qualitative potential of a technologies ability to provide a certain type of experience. The greater the chance of Co-presence the greater the chance of Eventedness and vice versa which is why the green areas have diagonal tops.

I should point out that the relative mapping of the technologies in the diagram could be debated until the cows come home because the axes are dealing with subjective terms. Individuals encounters with these technologies will vary greatly in the context of these terms hence the use of ‘potential’ which allows for a latitude in experiences.

A key point here is that the MUVE has the potential to support a huge range of experiences. This is partiality because of the effect of avatars but also because an MUVE is not a single technology but a cluster of tools gathered around a 3D environment. To tie this down a bit I will run through the types of experience that I think take place at points ‘a’, ‘b’ and ‘c’ on the diagram.

‘a’: At this point an individual feels isolated from others and alienated by the environment. They are directionless and have not discovered the ‘point’ of the environment for themselves. This sense of isolation and alienation is amplified by the knowledge that there are others in the MUVE who are enjoying being part of a social group that they are excluded from (either socially or because of a lack of technical skills). It is also amplified because they can see other avatars who appear to be much better looking, better dressed and with more elaborate hairstyles. They begin to fell anonymous, unskilled and lacking in a definable persona (they are part of the homogenous ‘n00b’ category). All of this is compounded by the fact that it is very difficult to ‘lurk’ in an MUVE. There a few opportunities to learn the in world culture(s) and mode(s) of communication that don’t involve social engagement. This is in contrast to other successful online social platforms have functionality such as an open chat channels (World of Warcraft) or the ability to see the flow of communication (Twitter) giving new users the opportunity to absorb the culture of that space before making their voice heard.

‘b’: At this point the individual feels like they are contributing to a shared endeavour, that they are part of a relevant activity. They have come to know and trust the other participants in their group and enjoy both the learning and the social aspects of the experience. This is only likely to take place if a member of that community has organised an activity. Or, to put it another way, the tutor has planned a relevant session. (The implication here being that the tutor needs to be part of a community of learners not above it in the MUVE space)

‘c’: At this point the individual is probably spending time with people they know and trust. They are socialising within the MUVE but are not attempting to achieve anything beyond simply being together. They are likely to feel part of a community but not that they are communally working towards a goal.

In terms of teaching and learning this huge breath of potential experience is what makes using MUVEs a high risk option. The better designed a session and the more responsive the tutor the higher it will map against Eventedness but a strong sense of Co-presence will only grow over time. Initially this happens as people get to grips with the technology then increasingly as they form relationships and trust grows. This breath of potential is in my opinion why a bad session in an MUVE leads to the suspicion that it would have been more satisfying and more effective to have simply used a straight text chat format or in some cases a traditional forum. This is compounded by the fact that MUVEs really lock you in and if a session breaks down it is complex and disruptive to sidestep to another format. Nevertheless, some of the most engaging and exciting online teaching and learning I have experienced has taken place in an MUVE.

As the diagram makes clear MUVEs do have the potential to outstrip many other technologies in their ability to provide a sense of belonging and purpose. However, if you don’t feel that words such as ‘belonging’, ‘communal’ or ‘experience’ are relevant to your practice then MUVE are probably not for you. Even for those of us that do think these aspects of learning are important MUVEs are a high risk option which require teaching sessions that are both well organised and highly reactive. We hope that the guidance and advice that comes from our experiences in the ‘Open Habitat’ project (to be published in March) will reduce this risk but it is like so many things in life MUVEs will remain a challenging option with the potential of great rewards.

Below is a slidecast of the my presentation at the Eduserv + JISC/Cetis Virtual Worlds event on 16/01/09 in Glasgow. Thanks to Rowin Young for providing the slidecast.

Misconceptions about reuse

Over the last week I have been participating in a critical friends exercise as part of the Mosaic project with our partners from the RECITE and REGEN-1 projects. It has been interesting to start to see consensus about the realities of reuse, how it actually works in practice and what the opportunities and constraints really are.  As our final reporting for JISC is due soon I will be writing a lot more about this in the next couple of months.  In the meantime it is interesting to see Juliette Culver, who I know from her excellent work on Cloudworks give her take on it all here.

Mosaic Author Diary

Here are some more reflections on the Mosaic  project from the course “author” Sandie Byrne:

12 August 2008
Marion and I spent some time looking through an online archive of images from the Ashmolean’s Anglo-Saxon holdings, looking for illustrations for the course material. We selected some reliquaries, jewellery and weapons, but the archive didn’t include the really spectacular artefacts I would like participants to be able to see, so we shall have to widen the net. I hope that the British Library will grant permission for us to include links to its holdings.

30 September 2008
TALL have been busy with the development of other projects, and the obtaining of permissions is turning out to be a mammoth task, so the course isn’t built yet.

15 November 2008
I’m so pleased that Nicolay Yakolev has agreed to be the tutor for the taught version of the course. His doctorate was in Old English, and he has published a lot of interesting work on the subject, but more importantly, I think he will be friendly and accessible, understanding of the way some people feel intimidated by Old English, and sensitive to the needs and learning methods of different students. I think he will appreciate the course, and I hope will enjoy teaching it.

20 December 2008
Sarah Mann has sent me a link to the course on DevMoodle, so at last I shall be able to see how ‘Ancestral Voices: The Earliest English Literature’ looks on screen. The web content has not been embedded yet, so will appear as links, and there will be instructions and reminders for TALL on the course build, so I won’t quite be seeing the final form – the way users will see it – but I should be able to get a good idea. The Oxford, taught version of the course launches on 14 January, Sarah is away until 5 January, and other courses launch that week, so she and other TALL colleagues are going to have a busy 9 days.

26 December 2008
The course is looking good, with a very few minor errors that can easily be rectified. With the online material linked rather than embedded, it’s hard to imagine the effect that will be created by, for example, the full-page illustrations of Saxon homes and dress, or artefacts such as weapons, and the amazing gold- and other metal-work. Having those on the pages of the units that users first come to will, I think, make such a dramatic impact, and bring home the point that Anglo-Saxon culture was much more rich, diverse, and sophisticated than we might think.
The audio files in the course will, I think, make a big difference. I remember how difficult it was to get a sense of Old English from books alone, and poetry should always be heard as well as read. The inclusion of Stuart Lee’s film is a bonus, too. In a sense, the more media the merrier, in the cause of making Old English literature accessible.

Phoebe updates

While Phoebe is still very much a prototype, over the last couple of months we have been upgrading it (or her, is software like ships?) to fix some of the known usability bugs from our last rounds of evaluation.  With so many people planning to use Phoebe in earnest over the next few months, as much as possible we wanted to ensure that the feedback we get helps us to specify development in the future, rather than forcing everyone to tell us about problems we already know about.  With this in mind the following are all now in plac:

  • Implement a search across shared designs
  • Ensure robustness of the view design screen
  • Ensure that terminology is consistent and meaningful to users
  • Allow formatted content to be pasted from MS Word
  • Adding tables, headings, linking to images
  • Allow the adjustment of a text entry box size in template
  • Add links where appropriate to the final outputs of the D4Lprogramme
  • Make it possible to copy and rearrange certain fields in a design
  • Allow HTML codes to be included in the information entered in a design
  • Ensure robustness in browsers other than Firefox
  • Fix general usability bugs in template interface

We have also had a problem with Phoebe displaying the following error “Fatal error: Class ‘MDB2’ not found” – if you refresh the screen it takes you to where you were with seemingly no damage, but we have just migrated servers to hopefully eliminate this.

We are very aware that these sorts of updates and bug fixes are a job which never finishes, and just when we think we have it all working I am sure someone will be able to tell us something else we have omitted, or inadvertently broken by fixing something else.  To this end if you do use Phoebe and have a problem, can you to let us know  by emailing us at phoebe@conted.ox.ac.uk and we will do what we can to sort it out.

That Was an Interesting Experience

As the piloting activity of the Open Habitat project draws to a close it’s time to gather out data and our thoughts and consider what it all might mean. We have plenty of evidence that MUVEs are a useful for teaching and learning and much guidance and direction to give to teaching practitioners considering taking the plunge. We also have, I think, an overarching message from the project:

“Teaching and learning in virtual worlds is an experience.”

I’m not trying to be facetious or flippant I mean it in the true sense of the term. Taking part of a teaching session in an MUVE is more than simply using a tool or achieving a task, it feels like an event, a particular moment in time when you have the chance to interact with others at a level of intensity which is rarely felt in other online spaces. A teaching session in an MUVE can become a focal event for a significant slice of teaching. A learning design can be created which leads up to and then away from an MUVE session. Much like a traditional field-trip, the teaching can frame the time that students spend out in the field or in this case the MUVE and work generated during that time can be considered upon their return. The ‘otherness’ of the alternative environment can act as a mirror for the students, helping then to reflect on their practice as they see how it is influenced by the virtual world.

Like any immersive experience it is at times challenging for an individual to assess what they have learnt during the experience itself but over time the benefits of being taken out of the comfort of their day-to-day environment starts to become apparent. If you believe that MUVEs are capable of supporting an online culture or beyond that an online society then maybe a session in one is akin to visiting another country. We are socially and psychologically transposed into this new land and whilst not physically transported we are visually represented. Like any exploration into new territories it can be chaotic, alienating, exhausting, and frustrating. There are new forms of communication to learn and new cultural norms to adjust to. It can be intriguing, surprising and occasionally exhilarating, offering inspiration and new perspectives on ideas which may have become stagnant. These experiences with others in these virtual worlds is a form of travel and they do say that travel broadens the mind.