Really reusing and learning design

Although we are only really halfway through the Mosaic project it is providing some real food for thought about how reuse actually works in practice and what it means for a lot of the assumptions underpinning other work we are part of through projects such as the LDSE and Phoebe in the area of learning design.

There is no question that engaging in reuse in earnest has clarified my thinking about the ways it really happens – we have always reused content up to a point but a commitment to producing a course which is made up of over 85% existing materials really focuses the mind.

Obviously at his stage  if the project all our findings about reuse are only from one course, but from what we have experienced so far I really believe that really reusing involves:

  1. Using content found through Google overwhelmingly more than that found in repositories
  2. Using anything that might enhance teaching, text, images, videos, databases, simulations, learning designs and very occasionally “learning objects”
  3. Using things that  may be large- a course, or small- an image, but the larger they are, the more likely they will be changed.
  4. Getting the materials into your course which ever way makes your life easiest, linking to the things you want to use or if you are really cutting edge bringing them into your space through mashups etc
  5. Working alone or collaboratively but more often in ad hoc rather than formal ways

I am sure none of this seems particularly radical, especially in the blogosphere, but what it does do is undercut certain assumptions which are in play in a lot of educational technology research and development projects.

  • Learning content is exceptional
  • It lives in repositories
  • It requires specialized metadata
  • It will be delivered to students through a course in a VLE

I think it can be all to easy to design tools for how you think the world should work, rather than how it is. It is too late to make learning content work this way – and thinking about how our field has changed in the last decade would you even want to?

D4L (and Pheobe) live on

JISC have announced the projects funded under the Curriculum Design call.  We did not submit a bid  for this call, but were obviously very interested from the perspective of Phoebe, as although it is usually referred to as a pedagogic planner I would argue this is a process which encompasses curriculum design.  From the institutions funded it looks like an interesting mix of institutions who have done work that I know of in this area and new groups.

However what is really interesting for us, is the number of these projects who have said that they want to use Phoebe.  We were always clear that the next stage to a proper understanding of how planning tools are actually going to work was to use them for real planning, over weeks and months rather than for the duration of a workshop.  In addition I think everyone involved emerged from the D4L programme convinced that there was not one tool for everything (I know, not even Phoebe!)  and with many of these projects looking at a suite of tools, it will give us a chance to see how Pheobe and some of the other tools in this space (see previous posts in this area) work together.

If Moodle worked like Facebook

This morning I noticed David Whiley’s post If facebook worked like blackboard, which pointed out:

Imagine if every fifteen weeks Facebook:

  • shut down all the groups you belonged to,
  • deleted all your forum posts,
  • removed all the photos, videos, and other files you had shared, and
  • forgot who your friends were.

How popular or successful would Facebook be then? How popular or successful is Blackboard now? The closed learning management system paradigm is bankrupt.

This is particularly interesting in the context of our Isthmus project where we are looking at introducing user owned technologies into our courses here at the Department for Continuing Education in Oxford.  One of the real challenges for this project has been identifying what user owned technologies our students are using, as we have a majority of adult learners, in many cases the answer has been none.

As a result of this much of the project has been looking at ways to allow greater ownership of the learning, content, tools, through means that make sense to our students.  Yes feeding all your content in RSS is great, but not when 95% of your students have never heard of it, and more importantly don’t want to know (unless you can convince them otherwise, but that is the subject of another pilot, New media literacies…)

This has prompted one of the biggest changes in how we deliver our courses since TALL has offered online learning – namely (OK, only in the terms of David’s post) making our installation more like Facebook through the Persistent Identity pilot – which just this term went from a pilot to standard practice. To be basic we are now letting students access their course, materials, discussions, blogs….after the official course is over.   It seems an obvious thing to do now, and the fact that about 30% of the students who were allowed continued access have been back to the pilot courses once they were over suggests that this is something that the students value as well.

A small note of caution is that in scaling this up from 4 pilots to over 25 we have caused ourselves rather a lot of unexpected technical hassle, but that is for us to sort out and not  really a comment on the basic principle. Which so far seems to be proving sound.

Phase 2 plans for our Philosophers

We learnt a few things in the first phase of the Open Habitat project which have informed the set-up of our next pilots. I’m currently planning the pilot that will run with philosophy students in Second Life. The main challenge with the first pilot was the sheer speed of debate in SL. The experienced philosophy students are used to being able to gather their thoughts, write a paragraph or two and pop it into a forum.

Taking the time to reflect is important in any educational process but it is especially precious to the discipline of philosophy. Having said this, the students loved the vibrant, social feeling of SL and the sense of presence being embodied in an avatar brought. In fact they liked it so much they have continued to run non-tutored sessions in SL once a week managed via a facebook group. (This included giving the students building rights so that they could rearrange the environment each week to fit the topic under discussion)

For phase 2 it was clear that we needed to balance the reflective and the dynamic which we are planning to do by ‘bookending’ the SL session with Moodle. Here is a draft of how the pilot will flow:

Stage One (framing the debate):

  1. Marianne (the tutor) to post briefing page on Moodle
  2. students to post kneejerk response in blog
  3. Marianne to respond one to one
  4. students to reconsider in light of Marianne’s comments and prepare second kneejerk
  5. second kneejerk to be posted on Moodle
  6. all students to read, think and prepare third kneejerk for posting on whiteboard in second life
  7. third kneejerk to be sent to Dave for posting in world

Stage two (dynamic in world discussion):

  1. Everyone arrives in second life to find third kneejerk responses on board
  2. People read these and reflect as everyone arrives
  3. Marianne asks each student in turn to comment
  4. after everyone has responded people go into groups (arranged in advance), go to their ‘stations’ and prepare jointly a ‘final statement’
  5. final statements to be sent to Dave
  6. Marianne reconvenes students and the session ends with a final discussion.

Stage three (reflection):

  1. Marianne to annotate final statements, and add comments
  2. Dave to post final statements and the chat log on Moodle
  3. Students free to discuss final statements and Marianne’s comments by themselves.

It’s not rocket science but I think this really takes advantage of what SL is good for and is a genuine answer to the ‘user needs’ that came out of phase 1. We will then run this cycle a second time either continuing the same philosophical theme or starting a new on depending on how well it runs!

The other significant change to the pilot will be the use of edu-gestures which should allow for more non-verbal communication whilst the group is deep in discussion. We have a nice set (agree, confused, yes, no, I’m thinking etc) of gestures that the students can use during the sessions using a ‘lite’ version of the Sloodle toolbar generously created for us by the Sloodle project. I’m planning to introduce these gestures as a key part of the orientation session so that their use is seen as a ‘basic’ skill. In this way I hope we get the benefits of embodiment/presence as well as the benefits of non-verbal communication which is so important in RL but has not really developed in detail within SL.

It’s odd to think that an environment that renders you as an avatar (face, head, arms, legs etc) does not rely very heavily on non-verbal cues (apart from where you are standing and the biggie: what you look like). I’m hoping that this aspect of Multi-User Virtual Environments will develop as the language of communication (text, voice, visual) within virtual worlds becomes more sophisticated.

Most importantly the pilot has been designed in conjunction with the students who are going to advise on the layout of the in world environment and are enthusiastic about the changes to the format.

Maps on the internet

It used to be difficult to get good quality maps on a website – or at least long-winded and expensive finding them and purchasing a license, or clearing copyright.

In these Web 2.0 days it’s easy to get a good looking map on your website, and I’ve just done that for Vikings: raiders, traders and settlers (one of the 25+ online courses we’re running this term).

We provide simple maps with settlements marked and annotated, as well more complicated maps with tools to investigate the languages from which town names are derived, and detailed exploration of a town’s heritage of defense against the vikings 1000 years ago – still visible today!

Visit the Vikings maps pages to explore and learn about notable viking settlements through text, video and panoramic images, all linked up using the Google Maps API, blip.tv, and PanoSalado.

New courses this term

We are just in the middle of our termly  launch period for our online courses and it is looking like we are going to hit 700 students  this term, which is really amazing considering how recently we were pleased about having 100!

Most excitingly we are launching new courses in English Poetry of the First World War, Using the Victorian Census and Vikings: raiders, traders and settlers as well as the Postgraduate Diploma in Paediatric Infectious Diseases; developed in conjunction with the Medical Sciences Division here at Oxford.

The poetry course has been written by Sandie Byrne one of our most popular course authors and provides a great tie in with the exciting The Great War Archive project that our colleagues in OUCS are leading.

Developing the Victorian Census course has been an immense task, but I think we have created a great practical course to get people started with this amazing resource.  This course also provides access to Ancestry.com for the duration of the programme  which is probably worth the course fee on its own.

For the Vikings course we have done some really innovative work with Google Maps about which we will be writing some more about soon.

Lastly with the Paediatric Infectious Disease programme we have worked closely with the  learning technologies group in Medical sciences whose expertise in e-assessment has allowed us to include some great self assessment opportunities for the students.

I think our ability to launch four such varied new courses in the space of a month is a real testament to the work of the whole team and everyone at Continuing Education and the rest of the University who has made each course possible.

Find out about Phoebe

In recent months we have been doing a lot more work with video content and as part of this we have recorded me giving an overview of the Phoebe tool.  This is basically the demonstration of Phoebe we usually give at the start of workshops – hopefully all you need to know to get stared using the tool.  I can’t vouch for the quality of the presenting, but if you want to get a 23 minute overview of Phoebe this is definitely the place to start. You can see me talking without the screen capture here, or the get the full version here.

What has the Open Habitat project been doing?

As phase 1 of the Open Habitat project draws to a close it is time to take stock. We have run our ‘Multi-User Virtual Environments’ pilots with Art & Design and Philosophy students, gathered our data and are a long way through the process of making sense of it. Concepts are starting to cluster and hypothesis to be tested in phase 2 are emerging. We have edited together a 3 minute video of phase 1 activity that can be viewed here http://blip.tv/file/1208348 to give a snapshot of activity so far.

For anyone with a little more time a 25 minute talk summarising a number of the issues/concepts arising from phase 1 can be viewed here http://media.conted.ox.ac.uk/res02 .  As always a flow of posts which captures the thinking of the Open Habitat team meanders through http://www.openhabitat.org