Last month I gave a presentation on the ‘Visitors & Residents’ principle at the ALT-C conference which was well received so I thought it would be worth videoing the talk under laboratory conditions…
Some of you might also be interested in our paper on Visitors and Residents:
The tinyURL that is supposed to link to Andy Powell’s ‘Twitter for Idiots’ post is incorrect. Please follow this link instead.
At points I use the term ‘real life’ which seems to imply that anything which is online is somehow not part of ‘real life’. A better phrase would have been ‘offline’. Language in this area is difficult at best…
The quote “…just knowing how to use particular technologies makes one no wiser than just knowing how to read words” is a quote from Prensky’s recent paper on ‘Digital Wisdom’. In the journal ‘Innovate’. In other versions of the talk I refer to Prensky directly but seem to have omitted it when I was in front of the camera. All other non-attributed quotes are anonymised statements from our students.
The images I used are under the Creative Commons license:
Evidence of my socialite networking can be seen in full effect in the video below. Tim Berners-Lee responds to my question (via my @daveowhite persona): “Do you think of the web as technology or people? (If he says both I want details…)”
Yes, an 11 word answer (including the word ‘Dave’). Not so big on the details part really. I especially like the bit at the end were he makes a pleading face towards what I assume to be the producer. The look basically says ‘quick let’s move on, there is no way I’m digging into this one’.
I asked the question because I don’t think we have a very good understanding of how society and technology are influencing each other at the moment. Etienne Wenger uses the term ‘Vortex’ for this relationship which I quite like because it’s fast, chaotic and powerful.
The opportunity to ask Sir Tim questions came via @BBCDigRev on Twitter. It’s part of an ‘open and collaborative documentary on the way the web is changing our lives’ http://www.bbc.co.uk/blogs/digitalrevolution/It will be interesting to see how much of the activity on their blog makes it onto the small screen.
Earlier this week I ran a post-digital session with Rich Hall as part of the fringe (#falt09) activities around the ALT-C conference. We had an interesting time in the upstairs room of the Lass O Gowery in Manchester debating a series of statements which were designed to provoke post-digital thoughts, for example:
Learning technologists are obsessed with technology more than learning, which is why elearning will never make the mainstream.
We are purveyors of the worst kind of spin: ‘This new thing will solve all your problems’.
The speed of the change has left us with the mistaken belief that social change was somehow ‘created’ by the digital rather than simply played out on the canvas of the digital.
People with educations have huge advantages over those with skills and always will.
While these did lead to a lively discussion, I was still no clearer by the end as to how to describe post-digital as a concept. For many the term seems to imply a discarding of digital technologies as if they were no longer important. It also appears to promise some sort of new world order – which is not helpful.
After the fringe session I was even more convinced that the post-digital was a useful concept but that we hadn’t found the right way of expressing it yet.
A couple of days later I gave my presentation at the ALT-C conference on my ‘Visitors & Residents’ principle. I had inserted a reference to the post-digital at the end of the talk to make the point that the Visitors & Residents idea rests on issues of motivation and personal preference rather than age or technical skill. This seemed to me to be a post-digital principle but, influenced by my conversations around the subject during the conference, I suggested that the term post-technical might be more appropriate.Ok so before I continue, yes this is a kind of semantic exercise, but what we have here I think is a strong idea which is difficult to express. One of the conclusions of the fringe sessions was that the rapid rate of change in technology is causing accelerated cultural effects which we are struggling to describe. (This was echoed in Michael Wesch’s keynote at the conference.) So I think it’s important to develop our thinking in this area even if it is a bit of a bumpy ride.
I can recommend Ian Truelove’s recent post on some of the pragmatic effects a post-technical approach can have in education. As Ian points out the technical is all about learning, and then following, a series of rules. Rules that we need to grasp before we can express ourselves ‘properly’. The manual for most software is written in this style – a button-pressing, linear approach. And yet the most successful (I’m thinking here in terms of uptake) online platforms don’t seem to have manuals. This is not necessarily because they are especially simple to use, but because they are massively multi-user and simply by watching the behaviour of fellow users it is possible to ‘pick up’ not only how to use the platform but also why you might want to use it. This should come as no surprise as we are particularly good at learning by observing fellow members of our own species. (There will be a fancy pedagogic/sociological term for this. If you know it then please insert it here as you read.)
Basic button-pressing, user-interface-comprehending activity is becoming culturally normalised and an ever-decreasing factor in our engagement with digital technologies (i.e. many of us are already digitally literate, if you will excuse the terminology). In effect our approach to technology need not be technical.
A simple post-technical example: the substantive effects of Twitter as a platform cannot be described by its technical functionality. Reading a technical manual for Twitter would not help a user to become resident in that online space. As Andy Powell suggests this in his ‘Twitter for Idiots’ post, individuals have to experience the culture of the groups/communities/networks/flocks/whatever to really ‘get’ what the platform is all about.
The post-technical then does not put technology second or first, it simply liberates the debate from those who build/code/provide the technology and puts it into the hands of those who appropriate it, the users, or ‘people’ as I like to call them, who write essays and poetry in Word, transform images in Photoshop, sustain friendships in Facebook, learn stuff by reading Wikipedia and express opinions in blogs.
The perspectives we are currently using, to come to an understanding of the cultural/educational influence of digital technologies and the opportunities therein, need to be reconsidered. I’m not sure yet if the answer lies in post-digital or post-technical approaches but I’m looking forward to tending these ideas over the next few months and seeing if something beautiful grows.
New things are exciting. For example social networking. It’s a whole new way to interact with others, a reason why society is moving online isn’t it? But how to make it useful? What can we do with this new digital tool that goes beyond chit-chat? It should be possible to use facebook and Twitter for something of value for education but which one is better? Which one is more popular? Maybe there is something new just around the corner? …What could we do with Google Wave?…
I admit that I have a habit of thinking in this manner. It’s exhausting and somehow hollow. On a bad day I get a form of techno paranoia which involves creating a profile on any number of new services most of which I never revisit. To be totally honest some of my most successful conference presentations are attended by an audience 50% of whom are driven there out of a mild form of this paranoia. I like ‘new things’ and I enjoy talking about what new developments could mean for education but at times I have been overwhelmed and lost focus.
The Dangers of Being Digital http://www.flickr.com/photos/calliope/49634405/
I have been numbed by a tidal wave of the new:
“The speed of the change, however, has left us with the mistaken belief that social change was somehow ‘created’ by the digital rather than simply played out on a the canvas of the digital; that the digital itself is the main driver of change.”
This quote comes from a working document outlining the postdigital. A principle which highlights the dangers of assuming the digital is the sole driver of change and makes the point that the digital as ‘new’ will quickly pass away.
As the ‘Planning for the Postdigital’ document describes all technologies go through a transition whereby they become culturally normalised. For example, the pen and the book have become ‘transparent’ tools, extensions of ourselves to be used appropriately to achieve goals but rarely discussed in of themselves. In the same way email and word processing are well on there way to becoming transparent. We now send a message or write a document. The digital is not discussed. It has ceased to be new.
“Things digital will be accepted alongside our other technologies and the slate swept clear of many of the distracting dualisms (and technological factions) that pervade the educational discourse. The postdigital frees us to think more clearly and precisely about the issues we face, rather than become tied to an obsession with, and the language of, the new.”
An ‘Electronic’ Calculator? http://www.flickr.com/photos/thecheals/2780671422/
Too much time is spent arguing about the relative merits of digital spaces such as Twitter and facebook. The key term here being ‘relative’. We are pitting digital against digital, new against new, a form of one-upmanship which distracts from the larger picture.
“The transition to a postdigital way of thinking allows for that previously coded as ‘digital’ to be woven into the wider discussion of social dialects that people bring to their acts of collaboration. One of the things we’ve learned from social research is that people tend to go online to find people they know and tend to replicate, at least in part, their social performances online. These performances, the communities that they occur in and the dialects that they represent and produce should be the critical loci for research in the postdigital age, not the technologies themselves.”
During the recent Open Habitat project, activity in a digital space (in this case Second Life) forced us to reflect upon and change our educational approach in day-to-day non-digital spaces. As this mirror effect emerged I became increasingly uncomfortable. We had set ourselves the goal of discovering new ways of teaching with new technologies not re-considering the nature traditional teaching. Worse than that, because Second Life supported a high level of social interaction the skills needed to teach within the digital space had a large overlap with those needed in a physical classroom. “When are you going to tell us something new” was the comment I received halfway through one presentation on the project.
I of course should not have felt uncomfortable but at the time my thinking was locked onto the digital and what it could provide that was new rather than what it brought that was of value. The Open Habitat project discovered approaches that were of relevant both online and offline. I needed to adjust my thinking to accept that this was valid, that it was ok to revisit age-old principles of socialisation and collaboration. The new technology could be a catalyst for this thinking even if it wasn’t the ultimate home for all of the what we had learnt.
The discourse that surrounds elearning (an ‘e’ which is increasingly redundant) is in danger of stagnating. As the digital becomes increasingly transparent we are likely to find ourselves squabbling over ever smaller chunks of newness. We will become like tadpoles in an evaporating pond, fighting for the last of what will inevitably disappear. Maybe it’s time for a metamorphosis in approach, away from the digital, towards the postdigital.
Recent debates about ‘digital identity’ often diverge into two groups.
Complex technical discussions about ‘identity management’ which become laden with acronyms and battling tech factions.
Complex esoteric discussions about the nature of identity, truth and the human condition in which favored philosophers, linguistic theorists or psychoanalysts are brought out from the bottom draw and those involved in the debate either tune-out or have some form of digital-existential crisis.
Both of the above quickly become abstract and are almost impossible to combine in a pragmatic manner. In an attempt to move this debate forwards I simply want to change the focus from ‘What is digital identity?’ to ‘What is the point of having a digital identity?’ In essence: What is the function of my online persona?
My answer is that a representation of identity is a necessary precursor to forming relationships (personal/professional/educational). To put it another way the majority of us want to exchange social capital, to built trust, to gain kudos and to communicate with others. It’s much more effective (or maybe satisfying is a better word) to do this via a persona or identity rather than a blank-faced identifier.
The diagram below places the notion of ‘digital relationship’ in context.
We seem to be very poor a separating these three layers when discussing what the web can, and does, provide for us.
In my opinion it is not valuable to explore the web represents as a ‘means of content distribution’ anymore. Content is no longer the webs weak point in the way it used to be 15 years ago, Wikipedia is proof of that (the trust issues being a smoke screen thrown-up by traditionalists).
I’m drowning in content…
Producing content and uploading is of course integral to the web but it needs to be seen in its proper context and not presented as ‘new’. For example, podcasts are simply a way of moving content around. They do have an impact as a new mode of distribution but at heart they are exactly the same as sending audio cassettes through the post. We need to be careful not to misrepresent efficiency/feasibility as fundamental change.
At another level we have become comfortable with using the web for basic communications. If we are honest this is mainly email which most people are comfortable with because it’s simply a version of an offline format. Where it starts to get interesting though is when individuals move beyond the simple identifier of an email address and start to project a persona onto the web that could be called a social presence.
The web offers a myriad of ways to do this. Some of them such as photos are not new but others like, microblogging, social networking and 3D avatars are. These new modes of representation do throw up complex identity issues but what is really important is that they allow us to form relationships and build trust in a manner which is more immediate and dynamic than the pen pal style interaction of email. The potential of these new modes of interaction to increase the ‘emotional bandwidth’ available to build relationships is both exciting and daunting.
In an educational context it is important to consider how the manner in which identity can be ‘projected’ by certain online services might affect the facilitation of the traditional student, tutor relationship1.. This moves us away from the web as a means of content distribution and focuses back on the heart of teaching and learning. The most valuable ‘reusable learning object’ is the tutor. They contain expertise which can be automatically tailored to a given teaching situation. They are one of the key reasons individuals choose to attend university instead of staying at home and reading books (other than gaining a qualification and socialising). The emergence of ‘digital identities’ marks a new maturity in the web which has becomes a platform capable of sustaining educational relationships.
The new forms of social engagement available online influence educational relationships in a variety of ways; for example, microblogging and MUVEs tend to erode the traditional stratification of expertise and authority between students and tutors whereas online meeting rooms and VLEs tend to support existing hierarchies by replicating real life roles such as ‘Presenter’ and ‘Participant’. It is also possible to see subtle shifts in dialect and acceptable behavior when moving between online services, an understanding of which should be included in the notion of what it is to be ‘digitally literate’.
So, let’s avoid getting caught-up in the recent epistemological cul-de-sac that is the digital identity of the individual by considering not what digital identity is but where it leads. Let’s explore how it can move us to the place where the potential for the most intense learning resides; in the relationship between the tutor and the student.
1. Of course there are also the student-student and tutor-tutor relationships, not to mention the word ‘community’ etc but I can’t cover all these angles in a single post…
Following on from my ‘That Was an Interesting Experience’ post I got to thinking about how to define what makes MUVEs distinct from other online spaces. The diagram below is my attempted answer, a diagram which I ‘trailed’ in my presentation at the Eduserv+JISC/Cetis Virtual Worlds event last Friday. (slidecast of the presentation at the end of this post)
During the JISC funded ‘Open Habitat’ project we piloted Second Life with art & design undergrads and with lifelong distance learners studying philosophy. The axes of the diagram represent two of the major effects we saw across the pilots that are central to what an MUVE provides.
Eventedness: This goes beyond a shared experience which could be aimless in activity terms and assumes that everyone involved is heading towards a particular goal even if this goal does not involve close collaboration. For example, a themed philosophical discussion which, if it goes well, should have a shared direction as the learning moves forwards.
Co-presence: As well as the Co-presence that comes from being embodied as avatars this definition includes what is experienced when an individual is certain that their contribution (usually in text form) will be read and responded to by others. For example it is possible to get a strong sense of the presence of others when microblogging because the exchanges are often frequent, they often reference each other and the response time can be a matter of seconds.Messages are linked to the particular point in time and their value erodes over time. There is a relationship between the speed in which the value of nodes of communication erode within a technology and the potential for Co-presence. In addition the individuals’ level of trust that their contribution will be understood and responded to within a particular technology has a large bearing on both Co-presence and Eventedness. It is of note that there is very little latent social presence in MUVEs. When you log-off your presence all but evaporates leaving almost no trace of your identity or that fact that you were in the MUVE. This is in contrast to social networking sites which are designed to extend your presence after you log-off. (See my ‘Visitors – Residents‘ post which discusses why this form of latent social presence isan important issue)
So, the green areas are not a quantative mapping of a range of functionalities but the qualitative potential of a technologies ability to provide a certain type of experience. The greater the chance of Co-presence the greater the chance of Eventedness and vice versa which is why the green areas have diagonal tops.
I should point out that the relative mapping of the technologies in the diagram could be debated until the cows come home because the axes are dealing with subjective terms. Individuals encounters with these technologies will vary greatly in the context of these terms hence the use of ‘potential’ which allows for a latitude in experiences.
A key point here is that the MUVE has the potential to support a huge range of experiences. This is partiality because of the effect of avatars but also because an MUVE is not a single technology but a cluster of tools gathered around a 3D environment. To tie this down a bit I will run through the types of experience that I think take place at points ‘a’, ‘b’ and ‘c’ on the diagram.
‘a’: At this point an individual feels isolated from others and alienated by the environment. They are directionless and have not discovered the ‘point’ of the environment for themselves. This sense of isolation and alienation is amplified by the knowledge that there are others in the MUVE who are enjoying being part of a social group that they are excluded from (either socially or because of a lack of technical skills). It is also amplified because they can see other avatars who appear to be much better looking, better dressed and with more elaborate hairstyles. They begin to fell anonymous, unskilled and lacking in a definable persona (they are part of the homogenous ‘n00b’ category). All of this is compounded by the fact that it is very difficult to ‘lurk’ in an MUVE.There a few opportunities to learn the in world culture(s) and mode(s) of communication that don’t involve social engagement. This is in contrast to other successful online social platforms have functionality such as an open chat channels (World of Warcraft) or the ability to see the flow of communication (Twitter) giving new users the opportunity to absorb the culture of that space before making their voice heard.
‘b’: At this point the individual feels like they are contributing to a shared endeavour, that they are part of a relevant activity. They have come to know and trust the other participants in their group and enjoy both the learning and the social aspects of the experience. This is only likely to take place if a member of that community has organised an activity. Or, to put it another way, the tutor has planned a relevant session. (The implication here being that the tutor needs to be part of a community of learners not above it in the MUVE space)
‘c’: At this point the individual is probably spending time with people they know and trust. They are socialising within the MUVE but are not attempting to achieve anything beyond simply being together. They are likely to feel part of a community but not that they are communally working towards a goal.
In terms of teaching and learning this huge breath of potential experience is what makes using MUVEs a high risk option. The better designed a session and the more responsive the tutor the higher it will map against Eventedness but a strong sense of Co-presence will only grow over time. Initially this happens as people get to grips with the technology then increasingly as they form relationships and trust grows.This breath of potential is in my opinion why a bad session in an MUVE leads to the suspicion that it would have been more satisfying and more effective to have simply used a straight text chat format or in some cases a traditional forum. This is compounded by the fact that MUVEs really lock you in and if a session breaks down it is complex and disruptive to sidestep to another format. Nevertheless, some of the most engaging and exciting online teaching and learning I have experienced has taken place in an MUVE.
As the diagram makes clear MUVEs do have the potential to outstrip many other technologies in their ability to provide a sense of belonging and purpose. However, if you don’t feel that words such as ‘belonging’, ‘communal’ or ‘experience’ are relevant to your practice then MUVE are probably not for you. Even for those of us that do think these aspects of learning are important MUVEs are a high risk option which require teaching sessions that are both well organised and highly reactive. We hope that the guidance and advice that comes from our experiences in the ‘Open Habitat’ project (to be published in March) will reduce this risk but it is like so many things in life MUVEs will remain a challenging option with the potential of great rewards.
Below is a slidecast of the my presentation at the Eduserv + JISC/Cetis Virtual Worlds event on 16/01/09 in Glasgow. Thanks to Rowin Young for providing the slidecast.
These days it’s very easy to acquire digital copies of stories, pictures, music, video, fonts, code – any sort of media you care to mention. Sometimes this is legal, notably through open source/free software, creative commons licenses, and Bittorrent. Sometimes it’s illegal – through Bittorrent*, copying files from websites, lending CDs/DVDs, etc.
Obviously, this is in clear conflict with established media industries, often represented by acronyms groups like the BSA, RIAA, and MPAA, who want to maintain their historical place in the distribution channels. Many others around the web have commented on how these businesses need to realize that they don’t have a right to a profit in their particular part of the market, and I concur, but won’t rehash that here.
Instead, the whole reason for this post is to point to what I hope is the way forwards: License transparency at the client level – nicely demonstrated with the display of licensing information in recent work on the Banshee media player.
I don’t think this feature has filtered out to a release yet, but a suitably enabled Banshee will display the license information for songs, along with the track name, duration, etc.
This may not seem like the sort of thing that would be useful to 99% of the population, but it is relevant to 100% of the population, as many people may not realize that, in many cases, ripping the CD they borrowed from cousin Kev is illegal. For the cases where it’s the artist’s intent that copies should be made, I think it should be advertised and encouraged.
As a both a musician† and an open-source enthusiast, licensing rights can be an important tool to help me ensure the quality and longevity of my work in both those areas. I haven’t a solid plan for this, but suspect that outright, no-strings, free-for-all copying won’t help me develop my rock-star career. (Any advice on developing the rock-star career is welcome
I believe that most people don’t currently consider the licensing of the media they use, and just copy it if they feel like it. Rather than taking the futile DRM approach, I think it’d be better to share media quite liberally, and for software to inform people what’s going on, enabling appreciative users to support it – with financial (particularly for music), and direct (more relevant with software) contributions.
If we’re in a market-driven economy, let’s try and work towards perfectly informing the consumers…
Merry Christmas!
Dave B.
* Note the dual use (legal/illegal) potential of some technologies.
† Ok, I’m a drummer – it’s close enough
As the piloting activity of the Open Habitat project draws to a close it’s time to gather out data and our thoughts and consider what it all might mean. We have plenty of evidence that MUVEs are a useful for teaching and learning and much guidance and direction to give to teaching practitioners considering taking the plunge. We also have, I think, an overarching message from the project:
“Teaching and learning in virtual worlds is an experience.”
I’m not trying to be facetious or flippant I mean it in the true sense of the term. Taking part of a teaching session in an MUVE is more than simply using a tool or achieving a task, it feels like an event, a particular moment in time when you have the chance to interact with others at a level of intensity which is rarely felt in other online spaces. A teaching session in an MUVE can become a focal event for a significant slice of teaching. A learning design can be created which leads up to and then away from an MUVE session. Much like a traditional field-trip, the teaching can frame the time that students spend out in the field or in this case the MUVE and work generated during that time can be considered upon their return. The ‘otherness’ of the alternative environment can act as a mirror for the students, helping then to reflect on their practice as they see how it is influenced by the virtual world.
Like any immersive experience it is at times challenging for an individual to assess what they have learnt during the experience itself but over time the benefits of being taken out of the comfort of their day-to-day environment starts to become apparent. If you believe that MUVEs are capable of supporting an online culture or beyond that an online society then maybe a session in one is akin to visiting another country. We are socially and psychologically transposed into this new land and whilst not physically transported we are visually represented. Like any exploration into new territories it can be chaotic, alienating, exhausting, and frustrating. There are new forms of communication to learn and new cultural norms to adjust to. It can be intriguing, surprising and occasionally exhilarating, offering inspiration and new perspectives on ideas which may have become stagnant. These experiences with others in these virtual worlds is a form of travel and they do say that travel broadens the mind.
As part of the JISC funded Isthmus project we have been taking a close look not at whattechnologies our students use but at how our they use them. We found that our students could not be usefully categorised as Digital Natives or Digital Immigrants. I.e. This distinction does not help guide the implementation of technologies it simply provides the excuse that “some people ‘just don’t get it’ which is why your new approach has failed so badly…”
Anyway, our students appropriation of online services did not seem to follow a simple pattern based on skill level. It seemed to depend on if they saw the web as a ‘place to live’ or as a collection of useful tools. This underlying motivation led us to outline two main categories of distance learning student.
The ‘Resident’
The resident is an individual who lives a percentage of their life online. The web supports the projection of their identity and facilitates relationships. These are people who have an persona online which they regularly maintain. This persona is normally primarily in a social networking sites but it is also likely to be in evidence in blogs or comments, via image sharing services etc The Resident will of course interact with all the practical services such as banking, information retrieval and shopping etc but they will also use the web to socialise and to express themselves. They are likely to see the web as a worthwhile place to put forward an opinion. They often use the web in all aspects of the of their lives; professionally, for study and for recreation. In fact the resident considers that a certain portion of their social life is lived out online. The web has become a crucial aspect of how they present themselves and how they remain part of networks of friends or colleagues.
The ‘Visitor’
The Visitor is an individual who uses the web as a tool in an organised manner whenever the need arises. They may book a holiday or research a specific subject. They may choose to use a voice chat tool if they have friends or family abroad. Often the Visitor puts aside a specific time to go online rather than sitting down at a screen to maintain their presence at any point during the day. They always have an appropriate and focused need to use the web but don’t ‘reside’ there. They are sceptical of services that offer them the ability to put their identity online as don’t feel the need to express themselves by participating in online culture in the same manner as a Resident.
In effect the Resident has a presence online which they are constantly developing while the Visitor logs on, performs a specific task and then logs off.
This is of course not a polar distinction. There is a spectrum of which the Resident and the Visitor represent two extremes (Watch this space for a couple of possible sub-categories). It is a useful distinction because it is not based on gender or age. While our data would indicate that the portion of the population over 55 is predominantly made up of Visitors there are examples of Residents in this section of the demographic. Similarly it is the case that not everyone younger than 25 is a Resident.
It is not always easy to spot who is in each category as the level of sophistication with which a Visitor might use any single service might well be greater than that of a Resident. Again, this is not a skill based distinction. In fact I know of at least one ed-tech researcher who considers himself to be a Visitor out of choice.
The Resident is likely to have arranged some sort of system to manage the relationship between services and the flow of information through their browser but this does not mean that they will be any more effective at researching a specific topic than a Visitor. This is why data from a survey that simply asks what online services a group of students use is next to useless.
This Visitor, Resident distinction is useful when considering which technologies to provide for online learners. For example if your learners are mainly Visitors they are unlikely to take advantage of any feed based system for aggregated information you may put in place. They are also unlikely to blog or comment as part of a course. The Resident will expect to have the opportunity to offer opinions on topics and to socialise around a programme of study. In fact they are likely to find ways of doing this even if they are not ‘officially’ provided. We offered membership of a facebook group to our students as they left their online courses. The majority signed-up without question as they wanted to stay in touch with fellow students and continue discussions. The remainder saw the group as pointless and a possible invasion of privacy. Both sides of this argument are correct… It’s a question of approach and motivation, hence Visitors and Residents.
Some of you might also be interested in our paper on Visitors and Residents: